In this project, we analyze the use of VR in higher education. The main idea is to evaluate the usage of VR in classrooms. We, therefore, implement a VR prototype that can be used and evaluated with and by the students in a real-world scenario. The implementation is a game called "Who Am I" where people (avatars) in a VR world get a name assigned which they can not see and have to ask the other participants questions and guess who they are.
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